AI Insights · Timothy · March 2022
Top 5 Racing Games on Android in Poland in Q1 2022
Discover the performance of the top 5 racing games on the Android platform in Poland during the first quarter of 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 racing games on the Android platform in Poland showcased varying trends in downloads, revenue, and active users. Data from Sensor Tower provides insights into the performance of these popular games.
Race Master 3D - Car Racing experienced a steady revenue stream, peaking at approximately $335 in the week of January 10 and ending the quarter with $300 in the final week of March. Weekly downloads saw a significant decline from around 55K at the start of January to about 18.8K by the end of March. The game also saw a steady decrease in weekly active users, dropping from over 106K at the beginning of the quarter to approximately 73K by the end.
Epic Race 3D – Parkour Game showed fluctuating revenue figures, reaching a high of $20 in the weeks of December 27 and February 21. Weekly downloads peaked at around 25.8K at the end of January before settling at roughly 9.8K by the end of March. The game saw a significant increase in weekly active users, peaking at over 86K in the week of January 31, before declining to around 41K by the end of the quarter.
aquapark.io had a modest revenue, with a peak of $10 in the week of February 7. Weekly downloads fluctuated, peaking at around 13.6K in mid-February and ending the quarter with about 8.8K. The game maintained a relatively high number of weekly active users, peaking at over 77K in the week of January 24 and ending the quarter with around 60K.
Shape-shifting recorded its highest weekly revenue of $13 in mid-March. Downloads for the game fluctuated, peaking at around 12.3K in early March and ending the quarter at approximately 7.7K. Weekly active users saw an increase in early March, reaching a peak of around 28K before declining to about 19.2K by the end of the quarter.
Riding Extreme 3D saw steady revenue, peaking at $32 in mid-March. Weekly downloads showed a slight increase towards the end of the quarter, peaking at around 9.6K in the final week of March. The game maintained a relatively stable number of weekly active users, with a peak of around 34K in mid-January and ending the quarter with approximately 28.9K.
For more in-depth insights and data, visit Sensor Tower.